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Author
Davino-Collins, RuneReaders/Advisors
Kim, DavidTerm and Year
Spring 2021Date Published
2021
Metadata
Show full item recordAbstract
Four friends, actors, and scholars enter the theater of the mind and conduct rigorous, polyvocal ethnographies of a cold ocean world that doesn't exist. Drawing on genealogies of affect theory and posthuman applications of semiotics, the four of us embody complex anthropological and political concepts in a philosophically-informed, remodeled game of homebrew Dungeons & Dragons. Through this process, as we become closer, we experience shifting affirmations in consciousness, communication, affect, and transversality.Accessibility Statement
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