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dc.contributor.authorTorres Lechuga, Marcos
dc.date.accessioned2023-08-14T14:56:46Z
dc.date.available2023-08-14T14:56:46Z
dc.date.issued2020
dc.identifier.urihttp://hdl.handle.net/20.500.12648/11205
dc.description.abstractTo create my senior project, I began by researching indigenous history and culture, including Mayan, Olmec, and Aztec/Mexica amongst others. I found myself drawn to the religious concepts that these diverse cultures practiced and created a 3D experience that centered around it. Unity's game engine was used to craft and design the world. For instance, Unity's engine handled lighting, materials, post-processing effects, and functionality including walking, moving, and looking. Blender provided the tools to create the main character and his garments, as well as all statues and pyramids. Using Unity and Blender I worked on lighting, scripting, 3D modeling, rigging and animation.
dc.subjectFirst Reader Irina R. Shablinsky
dc.subjectSenior Project
dc.subjectSemester Fall 2020
dc.titleXibalba
dc.typeSenior Project
refterms.dateFOA2023-08-14T14:56:46Z
dc.description.institutionPurchase College SUNY
dc.description.departmentMathematics & Computer Science
dc.description.degreelevelBachelor of Arts
dc.description.advisorShablinsky, Irina R.
dc.date.semesterFall 2020
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