Xibalba
dc.contributor.author | Torres Lechuga, Marcos | |
dc.date.accessioned | 2023-08-14T14:56:46Z | |
dc.date.available | 2023-08-14T14:56:46Z | |
dc.date.issued | 2020 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12648/11205 | |
dc.description.abstract | To create my senior project, I began by researching indigenous history and culture, including Mayan, Olmec, and Aztec/Mexica amongst others. I found myself drawn to the religious concepts that these diverse cultures practiced and created a 3D experience that centered around it. Unity's game engine was used to craft and design the world. For instance, Unity's engine handled lighting, materials, post-processing effects, and functionality including walking, moving, and looking. Blender provided the tools to create the main character and his garments, as well as all statues and pyramids. Using Unity and Blender I worked on lighting, scripting, 3D modeling, rigging and animation. | |
dc.subject | First Reader Irina R. Shablinsky | |
dc.subject | Senior Project | |
dc.subject | Semester Fall 2020 | |
dc.title | Xibalba | |
dc.type | Senior Project | |
refterms.dateFOA | 2023-08-14T14:56:46Z | |
dc.description.institution | Purchase College SUNY | |
dc.description.department | Mathematics & Computer Science | |
dc.description.degreelevel | Bachelor of Arts | |
dc.description.advisor | Shablinsky, Irina R. | |
dc.date.semester | Fall 2020 | |
dc.accessibility.statement | Purchase College - State University of New York (PC) is committed to ensuring that people with disabilities have an opportunity equal to that of their nondisabled peers to participate in the College's programs, benefits, and services, including those delivered through electronic and information technology. If you encounter an access barrier with a specific item and have a remediation request, please contact lib.ir@purchase.edu. |