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Abdul-Quader, Athar
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Spring 2025
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2025
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9946_Brianna_Diaz.pdf
Adobe PDF, 1.74 MB
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This paper discusses and explains the process of creating a video game with the low poly/simplistic graphics using Unity 3D as it's game Engine. This includes creating the objects in the game, audio, plot, and programming it to play. I will be mainly using the Unity 3D Platform and Blender for asset creation. The game is designed to be similar to an escape room in the aspect where there are sequential puzzles, making it near impossible for the player to skip from one task/puzzle to the next.
Keywords: Game Development; programming; puzzle; blender
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