Loading...
Thumbnail Image
Publication

Emotion is a Game...Play It!

Journal Title
Readers/Advisors
Lizardi, Ryan, Ph. D, Jofre, Ana, Ph. D
Journal Title
Term and Year
Spring 2025
Publication Date
2025-05
Book Title
Publication Volume
Publication Issue
Publication Begin
Publication End
Number of pages
Research Projects
Organizational Units
Journal Issue
Abstract
This project explores the impact that gaming has on players' mental and emotional well-being. Research conducted strongly validates the argument that video games do benefit emotional and mental well-being by exposing gamers to scenarios that mirror real-world situations, establishing and reinforcing player emotional awareness, regulation, and mental health. However, mainstream media highlight negative narratives that have not been confirmed by credible sources. The benefits and reality of gaming are often overshadowed because access to reputable sources discussing the matter is difficult to find or comprehend. Digital artifacts (infographics) were developed to provide a resource that is accessible and easy to understand. Various academic journals, medical journals, case studies, and therapeutic materials were consulted to achieve this. Specific attention was given to the proper design principles, techniques, and publication of these resources. Clearly, conversations about the impact of gaming are needed. But first, accurate information needs to be developed and made more accessible.
Citation
Jones, M. (2025). Emotion is a game...play it!: A master's project presented to Department of Information Design & Technology State University of New York Polytechnic Institute in partial fulfillment of the requirements for the Master of Science degree, State University of New York Polytechnic Institute.
DOI
Description
Accessibility Statement
Embedded videos