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Xibalba

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Readers/Advisors
Shablinsky, Irina R.
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Fall 2020
Publication Date
2020
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Abstract
To create my senior project, I began by researching indigenous history and culture, including Mayan, Olmec, and Aztec/Mexica amongst others. I found myself drawn to the religious concepts that these diverse cultures practiced and created a 3D experience that centered around it. Unity's game engine was used to craft and design the world. For instance, Unity's engine handled lighting, materials, post-processing effects, and functionality including walking, moving, and looking. Blender provided the tools to create the main character and his garments, as well as all statues and pyramids. Using Unity and Blender I worked on lighting, scripting, 3D modeling, rigging and animation.
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