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A Cultist's Whim

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Abdul-Quader, Athar
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Spring 2024
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2024
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Abstract
This paper illustrates the attempt of making a 2D game using Unity based on no prior experience in the game engine or game development. The purpose behind the project was to document my personal experience in learning to design a game in Unity, the merits and upsets of the methods that were applied, and how these different game mechanics were implemented. How much of the game was finished and how the methods applied could've been improved are illustrated.
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