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Exploring the Impact of Gamification on High School Students’ Motivation in Social Studies Learning
Jimenez, David A
Jimenez, David A
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Wen, Wen
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2024
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Jimenez_david.pdf
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This study examines the impact of integrating gamification methods into studying practices on high school students' motivation and behavior. The research aims to assess the effectiveness of gamification techniques in promoting studying behavior and motivation among high school students and exploring their perceptions, experiences, and attitudes towards studying
approaches integrating gamification. The core problem addressed is students' struggle to maintain interest and motivation in their studies, potentially leading to negative effects on learning outcomes and assessment grades. Qualitative methods, including interviews and observations, were utilized to delve into students' experiences, perceptions, and attitudes. The
study's findings provide insights into the potential benefits and challenges of gamification. The method of technological gamification that was used as the intervention is the online platform Quizizz. Ultimately, this research aims to emphasize or discredit the usefulness of incorporating gamification methods in education to enhance students' motivation and engagement in their studies, with implications for improving learning outcomes and academic performance.
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