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E-Learning Electricity A Web-Based Training System: Applied to Teaching the Fundamentals and Function of Electrical Theory as it relates to Direct Current Automotive Circuits
Journal Title
Keywords
Learning Theories
Information Design
Instructional Design
Information Design and Technology
Learning Resource
Problem-Solving Skills
Motivation
Interactive
Learning Game
Direct Current
E-Learning
Mastery of Learning
Discovery Learning
Constructivism
Gamification
Automotive, Simulation
Active Learning
Learner
Educator
Electricity
Information Design
Instructional Design
Information Design and Technology
Learning Resource
Problem-Solving Skills
Motivation
Interactive
Learning Game
Direct Current
E-Learning
Mastery of Learning
Discovery Learning
Constructivism
Gamification
Automotive, Simulation
Active Learning
Learner
Educator
Electricity
Readers/Advisors
Journal Title
Term and Year
Publication Date
2019-08
Book Title
Publication Volume
Publication Issue
Publication Begin
Publication End
Number of pages
Files
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Final Thesis Submission
Adobe PDF, 1.3 MB
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Copyright Waiver
Adobe PDF, 138.1 KB
Research Projects
Organizational Units
Journal Issue
Abstract
The purpose of this thesis project is to create a proposal for a new e-learning program that would span the gap between the theoretical and real-world application of electrical theory as it relates to automotive direct current circuits. This proposed e-learning program will currently be focused on the subject of automotive direct current circuits, but is considered scalable for other subjects in the future. The application of this proposed e-learning program is to be used by learners as a resource to help deepen their knowledge through active learning and subject mastery. Active learning and subject mastery are be achieved by utilizing simulation and gamification as a means of engaging and motivating the learner. This will be accomplished within this proposed e-learning program by implementing the principles of Piaget’s Theory of Constructivism, Jerome Bruner’s Theory of Discovery Learning and Bloom & Carroll’s Theory of Mastery of Learning (Bates, 2016). This proposal also includes design mockups for the homepage, interactive activities, learning games and an assessment quiz. It is my intention to someday see this proposed e-learning program become a reality and be implemented for the future enhancement of education and the edification of learners.
