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Not For Broadcast: Teaching and Understanding the Influence of Propaganda
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Rossman, Megan
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Spring 2025
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2025
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9743_Ryan_Fabacher.pdf
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This paper will analyse the game Not For Broadcast and games like it can teach players about the understanding of propaganda.
Following an introduction into the ideas of video games teaching people and the ideas about propaganda, the paper first analyzed Advance, a progressive political party whose goals are to help benefit the people through policies like money redistribution but slowly start controlling those same people through efforts like PSA commercials and other policies which eventually become more severe such as government mandated censorship, segments in the game meant to reinforce Advance's ideology of everyone being part of a time, etc.
The analysis then shifts to Disrupt, a resistance movement meant to undermine the policies of Advance through protesting to eventually becoming more sinister with its actions of undermining the government that eventually results in Disrupt committing armed rebellion in an effort to take down the network building to silence Advance.
All of it comes to an analysis of how both sides are affected by the player character's actions that support both Advance and Disrupt through the player character's various actions as well as learning how in the end, everyone is wrong because of the various ways both sides try to swing loyalty to their side before concluding it with a summary over what people can take away from and learn from this game and how Not For Broadcast can act as an example of how players can learn about the influence of propaganda through games like Not For Broadcast.
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