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Tunyan, Knarik
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Spring 2025
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2025
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Abstract
This paper documents and illustrates the development of a 2D story-based roleplaying game created in the Godot game engine, with no prior experience in 2D game development. The subject of my research in this project is the development of a game in Godot, emphasizing storytelling and balancing it with interactive gameplay elements to increase player immersion. The story follows the player character, who will start on an island that gets taken over by the story's antagonists - a cultlike group seeking to offer up the island and its inhabitants to a dormant deity. The player is given the opportunity to affect the route of the story by interacting with different characters, collecting items, and encountering enemies. All of these things contribute to the worldbuilding and storytelling of the game.
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