Loading...
Gamification of Mobile Fitness Applications for Newly Diagnosed Multiple Sclerosis Patients
Journal Title
Keywords
gamification
mobile fitness application
applications
Multiple Sclerosis
patients
gamified
human centered design
recreational therapy
fitbit
reward
fun and engagement prototype
motivated debilitating disease
cognitive behavioral constructive Malone’s motivation theory challenge
curiosity control fantasy
avatar perception attention
digital media intrinsic positive
mobile fitness application
applications
Multiple Sclerosis
patients
gamified
human centered design
recreational therapy
fitbit
reward
fun and engagement prototype
motivated debilitating disease
cognitive behavioral constructive Malone’s motivation theory challenge
curiosity control fantasy
avatar perception attention
digital media intrinsic positive
Readers/Advisors
Journal Title
Term and Year
Publication Date
2016-01
Book Title
Publication Volume
Publication Issue
Publication Begin
Publication End
Number of pages
Research Projects
Organizational Units
Journal Issue
Abstract
We can think of our life with mobile technology as a constant classroom and learning environment. Mobile Fitness is a prototype application which will be used by newly diagnosed Multiple Sclerosis patients. The application uses the theory of fun and engagement to keep the user interested and motivated to complete daily workouts. Mobile Fitness uses these game based learning characteristics and human centered design to better suit the user. Recreational therapy also integrates well with gamification because both can be considered with the same end goals in mind. Successful completion of tasks with a reward.
