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2B or not 2B alone: the psychology of parasocial interaction in NieR: Automata
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Maynard, Doug
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Spring 2025
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2025-05
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Hernandez_Honors.pdf
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Parasocial relationships are one-sided emotional bonds that form between individuals and media figures. (Horton and Wohl, 1956). In this paper, I examine NieR: Automata, a Japanese Role-Playing Game released in 2017, with respect to the development of parasociality using a three-layered analysis shown in three stages: in-game character attachments, parasocial engagement in fandom spaces, and a parasocial shift to creators and voice actors. Through this analysis, I utilize NieR: Automata as a case study to illustrate how interactive media, such as video games, can facilitate parasocial bonds.
Keywords: Psychology, Parasocial Relationships, Video Games, NieR: Automata
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