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Readers/Advisors
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2020-10
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Final Thesis Submission
Adobe PDF, 563.92 KB
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Ethics Protocol
Adobe PDF, 85.23 KB
Research Projects
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Abstract
Today, many places and environments are replicated digitally for several different reasons.
Some of these popular use-cases include video-games, virtual travel, remote learning, and virtual
museums. In some cases, they are purely for entertainment, and in others they are purely for
convenience or reaching a wider audience. Digital museums, virtual tours, and even modern video
games replicate actual and historical places into “Virtual Worlds” in order to overcome barriers like
distance, travel, cost, availability, and even existence. Through studying various literature, case studies,
and deployed applications, this project will attempt to understand the history and development of
virtual worlds and how we use them today. Using the popular example of Virtual Museums, this paper
and the associated project attempt to explore and analyze the value and quality of learning and process
involved in the deployment of a virtual world.
